Pouco conhecido Fatos sobre The First Berserker: Khazan.
Pouco conhecido Fatos sobre The First Berserker: Khazan.
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The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco bastante bom para se repetir
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It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa qual também incomoda muito é este fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente no game, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos os atalhos qual eu tinha Espontâneo, completamente fechados.
Nãeste sei se isso foi por questãeste intencional por design ou resultado por um erro, porém tenho a impressão de qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que este estúdio preparou — contudo vale a pena insistir um pouco de modo a atravessar dela.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry The First Berserker: Khazan them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
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